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Wielding 2 Weapons

UserPost

4:32 am
February 11, 2011


soulgatex

Member

posts 17

Just a thought.

There are weapons all over the games.

Is it possible to enhance certain characters to wield 2 single weapons at the same time?

 

Maybe can attack twice or  counterattack?

7:39 am
February 11, 2011


JohnyR82

Member

posts 33

Good idea. Especially Skellyman with two daggers migh be really good :)

 

Technically it might need a skill and possibly some accuracy penalty. But during "mastery", (e.g. second skill or after practical use), the penalty should disappear.

1:09 am
February 12, 2011


Keith Burgun

Admin

posts 253

Actually from day 1 of 100 Rogues' design, this was a planned ability.  However, it was cut because of animation requirements for such an ability.  For that reason, it still won't go into the game.  Just a simple cost issue.  Sorry!

 

However – the Dinoman may have this ability;  we'll see.

12:14 pm
February 12, 2011


soulgatex

Member

posts 17

Woah, that'll be really cool.

Cant wait to get him in the game.

6:35 pm
February 12, 2011


xxJ6xx

Member

posts 30

Why should the lack of an appropriate animation keep the skill out of the game? I'd rather have the skill with no animation than no skill at all. ESPECIALLY a dual-wield skill!

3:27 pm
February 14, 2011


Keith Burgun

Admin

posts 253

So what do you propose happens, xxJ6xx?  The game is all fully animated but then when you are dual-wielding… it just plays the attack animation twice, once with each weapon?

 

Personally, I'm okay with that.  I dunno if our art director, Blake Reynolds is, though.  He's worked hard to make this game look good and consistent… maybe he'll come and weigh in on the issue.

8:55 pm
February 14, 2011


xxJ6xx

Member

posts 30

That doesn't sound bad. Kind of like how dual wielding was treated in the older 8 and 16 bit Final Fantasy games. The game IS kinda retro, so, why not?


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