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Smarter skeletons

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1:59 pm
July 22, 2011


Hater Slayer the third

Member

posts 26

Since the annoying Satan cutscene crash I have decided to kill satan with the monster classes. I am making progress with the necromiester and have finally got on the leader board, woots. Therefore i feel qualified to ask for smarter skeletons. I know they dont have brains but it becomes annoying. The Skeletons are always running away from ronny or running away from the monsters. If you could program the skeletons to stay one space away from ronny while no monsters are near then have them move toward the nearest monsters when monsters are present that would be super great. I often find myself moving two spaces foward and one back in hallways to get the skeletons to follow me. Even an option of manually control would be nice, though probably unfeasible.

Update- You killed satan, now you have to take over his job XD, no cutscene crash of doom. Now I have to beat it on rogue mode, if i can get past dungoen 2, curse those unseeables everytime you rest and you think your safe to summen two skeletons and then wack! your dead.  

11:36 am
August 9, 2011


thethanx

Member

posts 35

I agree! I love the necromiester but I HATE how dumb the skeletons are. Even if it were something as simple as a something you threw that your skellies walked to that would be an improvement…

7:24 pm
August 10, 2011


WesPaugh

Admin

posts 301

One thing worth knowing (currently explained only in Loading Screen text): you can assign you skeletons targets by clicking them. The game silently assigns each of your skeletons and ghosts that monster as a high-priority target. The effect is most noticeable with Ghosts, who can attack at range. Skeletons will continue attacking a close target before moving to attack a designated target.

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