Post edited 8:59 pm – June 22, 2011 by Yippers
I may be the culprit of derp, but my first 100 Rogues experience played out thusly: I bought the game, clicked new game, arrived at the character selection screen, and thought "Hmm, didn't 100 Rogues have only two characters? Why are there four here?" Then I clicked on one, thought "Why do I have to play extra to unlock characters?" and shrugged and bought it because it was a necromeister. Game crashing attack bug and confusing inability to attack at all (not to mention having items) aside, it took me 30 minutes (after dying twice, crashing my game 4 times due to the bug, and finally going online to look for a guide) before I figured out that starting as Crusader or Wizard was even possible.
At several points, I was considering just licking my $2 wounds and removing the game. But I really wanted to like a mobile roguelike, and everybody else seems to not be having such a bad time as I did. What was I doing wrong? I went back and stared at character creation for a good minute before I saw them.
Am I the only one with this frustration? I wish that the starting classes were less hidden in stain-glass windows in the background. Naturally, I find that my eyes get drawn to characters at the foreground. If devs have the time, please consider a UI revision (or sticky a mental note for future projects: cool idea but user test it). Perhaps hide the unlockable classes off to another stainglass window area? Thanks.