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Movement: only remaining 100 rogues problem

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7:12 pm
November 18, 2010


psycochiken

Member

posts 34

This got a little long

Summary: Swipe to move, tap to attack, spell menu in attack button

 

The 2.0 re-balance  / bug fix was excellent (and I finally got on the global board). So the dev team saved me writing a long post (which I appreciate), and made the game better (which I really appreciate).

There is only one outstanding problem with 100 rogues at the moment is the movement/ attacking interface. The difficulties of I/O and interface design with an iphone are well know, and in 100 rogues it works 95% of the time. In a game where one wrong move can mean death, this is a bit of a problem. 

Problems

1) moving the wrong way/ movement lag

2) tapping twice to shoot

3) moving instead of shooting

4) shooting instead of moving

5) moving/attacking instead of opening spell menu

 

The lag is a very rare problem in full rooms, sometimes you cannot change your move before you make it (possibly a design decision). Possibly allow for a variable change during opponent turns? 

 

The crux of all other issues is that the only possible way to move or shoot is to tap. The shoot button is an okay solution, but I don't like tapping twice to shoot (which is bad because I assume the scoundrel will work well with a bow), and it doesn't solve the spell problem. 

 

I propose a somewhat dramatic redesign:

1) The spell menu is replaced by a virtual joystick to move the character, drag to move in a direction, and hold to keep moving. Tilt control could also work, and is much easier on my poor fingers, but is harder to implement

2) put the spell menu in the attack button

3) taping only attacks 

4) leave the old controls as an option 

 

thats my 50 cents what do you all think? 

3:48 am
November 19, 2010


7h30n

Croatia

Member

posts 23

If it's possible (possible being, not to difficult to do) why not. Go for it. But ofcourse, include both control options.

 

What is bugging me in this control scheme is:

- Clicking on map/menu almost every other time makes me move up (and not just one tile up but all the way to a wall)

 

- Accidentaly clicking above the quick-hotkey-bar makes your character move up. Yes, move up.

Theon
Faber est suae quisque fortunae.

11:14 am
November 19, 2010


psycochiken

Member

posts 34

oooh thats right I forgot tapping the menu buttons moves you sometimes… good catch, basically our fingers are too big maybe I should get a stylus

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