This got a little long
Summary: Swipe to move, tap to attack, spell menu in attack button
The 2.0 re-balance / bug fix was excellent (and I finally got on the global board). So the dev team saved me writing a long post (which I appreciate), and made the game better (which I really appreciate).
There is only one outstanding problem with 100 rogues at the moment is the movement/ attacking interface. The difficulties of I/O and interface design with an iphone are well know, and in 100 rogues it works 95% of the time. In a game where one wrong move can mean death, this is a bit of a problem.
Problems
1) moving the wrong way/ movement lag
2) tapping twice to shoot
3) moving instead of shooting
4) shooting instead of moving
5) moving/attacking instead of opening spell menu
The lag is a very rare problem in full rooms, sometimes you cannot change your move before you make it (possibly a design decision). Possibly allow for a variable change during opponent turns?
The crux of all other issues is that the only possible way to move or shoot is to tap. The shoot button is an okay solution, but I don't like tapping twice to shoot (which is bad because I assume the scoundrel will work well with a bow), and it doesn't solve the spell problem.
I propose a somewhat dramatic redesign:
1) The spell menu is replaced by a virtual joystick to move the character, drag to move in a direction, and hold to keep moving. Tilt control could also work, and is much easier on my poor fingers, but is harder to implement
2) put the spell menu in the attack button
3) taping only attacks
4) leave the old controls as an option
thats my 50 cents what do you all think?