Hard mode is ready to ship out, after another day or two polishing and debugging other stuff.
Here's a taste of its difficulty:
I'm bad at this game. Trying my hardest on Normal mode, I can usually get to the first level of Hell, maybe the second, if I'm exceptionally lucky I can gun for Satan if I don't fight. I cannot win.
I balanced Hard Mode by setting my max health to 400, and made sure I could not get beyond Hell 2 without dieing. I found myself at less than 100 health by the end of the Bandit Hole and narrowly avoiding death before the end of the Dungeon.
Now you get to try with just a hair less starting health than in Normal Mode 