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Anymore Monster Classes?

UserPost

12:15 pm
May 18, 2011


mishko

michigan

Member

posts 15

Hi i just wanted to know if there is going to be any new monster classes coming out after the new Dinoman update. If there is will there be any free classes? or will they all be paid for like the rogue-bot class? Btw the necromancer monster is an awesome idea for a new monster class. Everybody else seems to agree with me. But if u make it it should be called the Reaper but look like a black necromancer. and give it a scythe as a melee weapon. it shouldnt be too powerful though and it would be a summoner? if you would please respond i would love it :)

10:35 am
May 22, 2011


mishko

michigan

Member

posts 15

wow barely anybody even viewed this. i guess it was a bad idea

7:54 am
May 26, 2011


Justine

Member

posts 28

Don't take it personally. These forums are awfully quiet. =)

For all we know they might be contemplating your idea, so don't lose hope.

10:32 am
May 27, 2011


WesPaugh

Admin

posts 301

Yep yep yep, more monster classes are coming, and we are definitely planning on making some of them available for free. They will be coming before the Dinoman Bruiser, as well.

Great ideas for the Reaper! Some are unlikely to be feasible due to the animation work they entail which we can't afford to produce, but you can bet your bottom dollar a summoner class (or two?) won't be far off.

5:21 pm
May 27, 2011


mishko

michigan

Member

posts 15

Sweet thanks for replying :). i cant wait for more monster classes

6:09 pm
May 27, 2011


mishko

michigan

Member

posts 15

when is the new Dinoman Bruiser going to be released? i really want to try it out

 

10:08 am
May 30, 2011


Justine

Member

posts 28

In the tradition of rogue-likes, I'd love to see the Apparition monster class.

Usually you run into the ghosts of deceased adventurers, but this time it's their turn to rob you of your hard-earned loot! Avenge your former rogues of glory and fame by entering the mines as an apparition of spelunkers-past!

 

There would be great potential for fun skills and abilities (first ones derived directly from in-game ghosts):

 

Ethereal blast – Wounds and weakens.

Tele-swap – You know it, you want to annoy monsters with it.

Manifest – Take on a corporeal form! When ectoplasm just isn't enough, you can call up a memory of your long-since dead body to punish monsters and friends alike. Just remember, even a seasoned ghost finds manifestation taxing and can sustain it only for a while.

Wail – People mocked your singing in the shower, but now your highly trained off-pitch keening can sap the strength of nearby monsters. An accomplished wailer can make his/her scream cause actual pain.

Induce Slumber – Make your victims fall into an enchanted sleep! Just be sure to get them before a prince ride-by-kisses them awake. Also, your focus might not extend to holding more than one target asleep at a time.

Haunt dreams – Use a sleeping victim's vulnerability to feed your hunger for terror, life-force and just feeling good about yourself. Incidentally, ghosts can sustain themselves on this fear alone. Caution: more sensitive monsters can die of fright when haunted.

Possession – Hostile takeover is no more just for corporations! Posses your enemies to wreak havoc! A forced evacuation from a body can be harmful for your health, though.

And possibly many more… Smile

 

 


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