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12:46 am June 23, 2010
| arpheztwig
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| New Member | posts 1 |
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so, I've already talked to Keith about how hard it would be to make a version for Android phones, or maybe just a Flash-based version, as flash 10.1 is now available on Android (2.2) and it would be then more widely available, although I don't know how to sell it in flash form…
I want to get the community's opinion. although, if you're on these boards, you probably either don't care about an android version, or don't want it, so it may be pointless.
Android sales are rockin, and even if it never out-sells the iphone, it's a huge market… I almost spent 200 bucks on a stinkin ipod touch just to play 100 rogues, but I couldn't do it.
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8:26 am June 23, 2010
| NeoModulus
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I have run a version of the iPhone since they first came out. The only thing stopping me right now from picking up an Android phone when they are available from AT&T is the state of their app store. It's where the iPhone app store was about 2-3 years ago.
I am definitely picking up a Android table, perhaps the OLPC one when it is available, simply to develop against. As little as I know about iPhone development I think C# is a language it supports even though it has to be a special version. In my discussions with a friend about Android development, we agree that if the business logic was developed in a class library with Mono (an open source C#) it could be deployed against iPhone(maybe), Android, and XNA given that you would still need to redo the user interface. Rewriting a UI still would take considerable time.
I would love to see other versions of 100 rogues, but I understand the complexity of what it would take to make it happen.
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3:37 am June 24, 2010
| Keith Burgun
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I just want to say that I am not the guy to indicate how hard it would be to make the port; I only know that Wes has mentioned that it'd probably be an entire re-doing of the code. Possibly this isn't the case though, it hasn't been looked into.
Right now, however, our priority is on REALLY fleshing out the iPhone version, and making sure that everyone who bought it and buys it feels like, "hell yeah, this was SUCH a great purchase".
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5:06 am June 24, 2010
| Fraggle Rogue
| | France | |
| Member | posts 29 |
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Keith Burgun said:
Right now, however, our priority is on REALLY fleshing out the iPhone version, and making sure that everyone who bought it and buys it feels like, "hell yeah, this was SUCH a great purchase".
In my opinion, everybody's here and anyone who purchase 100 rogues already think this.
it's kind of a golum act to possess this game… "my precioooous" :)
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9:22 am June 28, 2010
| lane
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100 Rogues is pretty much the biggest reason I'm moving to the iPhone 4 instead of an Android handset. =)
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2:38 pm June 28, 2010
| SkyMuffin
| | Berea, KY | |
| Member | posts 70 |
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Fraggle Rogue said:
Keith Burgun said:
Right now, however, our priority is on REALLY fleshing out the iPhone version, and making sure that everyone who bought it and buys it feels like, "hell yeah, this was SUCH a great purchase".
In my opinion, everybody's here and anyone who purchase 100 rogues already think this.
it's kind of a golum act to possess this game… "my precioooous" :)
QFT
100 Rogues = my biggest iPod timesuck. Even over Phoenix Wright, Carcasonne, solitaire, and other neat games I have (and I have quite a few).
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7:20 pm July 4, 2010
| USMC_Karl
| | Seoul, South Korea | |
| Member | posts 67 |
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Oh I love 100 Rogues, and living in South Korea (every phone here is Android, I guess google is trying to take over South Korea before apple can) makes me want an Android version. If you guys can put an Android version on the back burner I'd love it. I'll still rock my touch after I upgrade my phone to an Android platform, but it would be nice to have everything on my phone.
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8:39 am September 8, 2010
| gevrik
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You really should release an Android version. There's Dweller, which is a rogue-like, but 100Rogues looks like it's a lot better!
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11:29 am September 8, 2010
| WesPaugh
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We would definitely love to do an android version. Unfortunately it will require effectively rewriting the game from scratch, meaning that nothing will get updated in the game for several months while I'd be working on it. Maybe once the biggest planned updates are in the iPhone version I can start on something.
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8:15 am September 13, 2010
| Dzamir
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I don't want an Android port, I just want an updated iPhone version: when you finish it, do a great sequel (200rogues? :P)
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2:44 am January 9, 2011
| Sidetalker
| | Troy, NY | |
| Member | posts 4 |
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Post edited 9:54 am – January 9, 2011 by Sidetalker
Hey everyone,
I've got my hands on the source code and having just completed a semester of Java with two full weeks before school starting back up I'm about to throw myself into the Android development world (without an Android phone – planning to target OS 2.3 with a default screen resolution of the iPhone 3G). I plan to write a custom engine first to learn the ropes and see how fluidly I can animate using core graphics rather than external technologies such as Flash. This is all new to me so we'll see where it goes. I'll be posting updates of my work on 100 Rogues for Android on my blog – SideApps – so be sure to stay tuned!
~ Sidetalker
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10:41 am January 9, 2011
| Sidetalker
| | Troy, NY | |
| Member | posts 4 |
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I've started to dig around in the AndEngine and it's looking like it will be suitable. Writing the engine from scratch is something I could do but without the smooth animations I'm sure everyone will want.
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4:30 am January 12, 2011
| samgreen
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Sidetalker said:
I've started to dig around in the AndEngine and it's looking like it will be suitable. Writing the engine from scratch is something I could do but without the smooth animations I'm sure everyone will want.
Hey there, I am a freelance iOS game developer. I, myself, have started branching out in to the world of Android development, and I have a bit of experience with AndEngine. I'm pretty active on the forums over there, would you be interested in collaborating on this project?
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1:36 pm January 12, 2011
| Sidetalker
| | Troy, NY | |
| Member | posts 4 |
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@samgreen: Unfortunately after speaking with Wes about the port in a little more detail it's looking like a pipe dream. The problem isn't so much the creation of the port itself but the time and effort it will take to maintain a port that is written entirely in Java and is completely separate from the existing Objective C engine (using cocos2d). Not to mention Wes's estimation (and likely an accurate one) is around a full year of work (maybe more like 4-6 months if we were to collaborate) before we would have something ready for the Android Marketplace. In Wes's opinion (and again, I agree here) that sort of work is simply not worth it for an Android port (in the unproven Android Marketplace). With those thoughts the port has turned into more of a learning experience for me rather than something that will actually be brought to market. If we were to work on a port we would also want to work on a platform that would allow the games to be developed in sync leveraging the same code… something like this just isn't possible as of now without a full rewrite of the game engine.
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2:56 pm January 12, 2011
| WesPaugh
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Maybe I misspoke, Sidetalker. 100 Rogues, the Android Game, is something the entire team would love to see at some point, and we are actively pursuing possible solutions, but are definitely not in a position to guarantee that the project is, or ever will be, ready to be ported.
The question of how exactly to go about making the jump is the real trick, though. As sidetalker said, we are locked in to the platform by Objective-C, currently. Maintaining two separate engines is not an option for us for too many reasons to state here. Rewriting in C++ is the solution, whether we use an existing engine or write our own. However, this will take significant time and needs to be done in a way that will not completely halt the iPhone version's development.
We will definitely announce any significant progress that suggests that an Android port will see the light of day.
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3:56 pm January 12, 2011
| Sidetalker
| | Troy, NY | |
| Member | posts 4 |
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Wes, you've confirmed my understanding of the situation – perhaps I wasn't clear in my post. Thanks!
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5:14 am January 26, 2012
| zhzubair4
| | http://forum.shaarpmind.com/ | |
| New Member | posts 1 |
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my iphone 4g firmware version 4.3.5 dead during jailbreak i try to restore but show error 3194
i use tiny umberaila this error clear but show another error 1600 ….
i try many procedure to clear the error but problem not solved any sugession ???
i already check this procedure
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