Hey guys!
I have been playing 100 Rogues for quite some time. I did not beat Satan yet, but I was there a couple of times.
Here are some of the things I would like to see implemented in the game, if developers think they are good of course.
1. Transfer one item to next game
I understand that 100R is a random-factor game. Some times you get Sword +4, some times you don't. However, this random factor does not mean much but time waste – if I did not get any good items till Genie, I just restart the game, because going into Dungeon with Wooden Sword is just stupid.
So, Random means just one thing: waste more time till I get some items. To remove this frustrating element, it should be possible after a player kills Genie to select one item on player, and that item will DROP FROM GENIE the next game.
This will do the following:
a) Enable player to start Dungeon with at least ONE really good item
b) Not make Bandit Hole too easy as this item drops at the very end
d) Remove one frustrating element from the game, but keep the random element still in
2. Sell items in shop
This one is a no brainer. It is a clear fact that through the game not enough gold drops to buy items in shop. I have played over 200 games, and in all of them, I bought maybe 5-10 items, usualy food Drumsticks.
Make it possible to sell items from inventory for 50% or less the price they would normally cost. Simple. As it is now, the Shop is semi-useless.
This would also solve the problem of getting Spellbook with Crusader, which happens to me almost 50% of the games.
3. Fast food shop
Food is a problem in this game, more than anything. Food is the FIRST and most important resource in the game. If this element is removed, players could just Rest all the time and that would make the game easy.
But the random factor of the game again spoils the fun. I had a really good equipped Rogue on Dungeon 3, I did not waste time, but during entire game I found maybe 1 food item. I died of starvation. Essentialy – random factor killed me. This is just bad, it is like at game start you roll a dice, and if you get "1" you will die after wasting 20 minutes of gametime. There is nothing you can do about it, no amount of skillfull play will save you if no food items dropped. Chasing Cookie Monster (as I call it) is not an option. It is too random.
Solution: in combination with point 2 to get the cash, make a store that sells foo (or merge into one).
4. Unused Spell points
Spell points that sit unused (to all the new players: it is often OK not to pick spell as soon as you gain level, try it, you will understand why) should give PASSIVE bonus to player. I am not sure what exactly, but increase Strength and/or Armour and/or Accuracy, etc … you get the idea. When the point is spent, the bonus is gone of course. This will encourage people to experiment with late spell picking, and maybe open some new strategies.
Points 1,2,3 would NOT negate 100 Rogues core gameplay while increasing skill factor, and decreasing random factor.
Point 4 would add more depth to gameplay.
Being an User Interface desingner, I have tons of User Interface issues, but that maybe in some other post. Game is playable as it is, but everyone could agree that UI needs improvement =)