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necromeister bugs

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3:45 pm
October 20, 2011


thethanx

Member

posts 35

The Necromeister seems to have troubles with bosses. Not strategywise, actually he kinda kicks ass with 6 skellies… but my skeletons had free range during the intro texts to the fights.

What I mean is while the genie and dark pope were talking smack, my skeletons moved in and proceeded to kick the $hit outta them…

If it helps I was playing rogue mode, had 4 skellies for the genie and 6 for the dark pope. I screwed up in hell and didn't make it to satan… Stupid fat fingers.

12:10 pm
October 21, 2011


WesPaugh

Admin

posts 301

I'm aware that Minions can act and attack during the Pope's cutscene; letting all agents act is how I was able to let the Acolytes enter the room and walk to their shield tiles. However, any damage they do ought to be ignored for the duration of the cutscene.

As for the Genie and Satan, there shouldn't be any turn-taking going on while they're talking.

I'll look at all three fights again to be sure

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