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1:27 pm July 22, 2011
| Vfats
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| Member | posts 7 |
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Not sure if anyone else is having this issue, but when I fire up Endless Mode, every level is showing the Moon background graphics. At first I thought the developers had redesigned the Mines graphics, but when I entered the dungeon level, the same background tiles loaded.
This glitch does not appear to be affecting the gameplay.
Thanks.
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1:46 pm July 22, 2011
| Hater Slayer the third
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| Member | posts 26 |
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Post edited 1:48 pm – July 22, 2011 by Hater Slayer the third
I dont know i have not bought it yet. Combo mode was sad. So i haven't got the nerve to buy endless mode. Perhaps someone could post a demo of endless mode on youtube? I think it would be helpful to other people too who are on the fence
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1:58 pm July 22, 2011
| Vfats
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| Member | posts 7 |
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Hater Slayer the third said:
I dont know i have not bought it yet. Combo mode was sad. So i haven't got the nerve to buy endless mode. Perhaps someone could post a demo of endless mode on youtube? I think it would be helpful to other people too who are on the fence
Endless mode is pretty good, it feels like an old school Rogue game, in that, you WILL die at some point. It also seems to start out a bit easier than Rogue mode in the main game. Also the boss battles are cut out. I play that mode almost exclusively now.
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2:01 pm July 22, 2011
| Hater Slayer the third
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| Member | posts 26 |
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Thanks for the info. I will ponder buying it
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12:00 pm July 26, 2011
| Vfats
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| Member | posts 7 |
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Soooooooooo, no one else is having this issue?
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9:50 am July 27, 2011
| WesPaugh
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Post edited 9:53 am – July 27, 2011 by WesPaugh
It isn't an issue, in our eyes. Endless mode is a separate game space, taking you through the infinite depths of the moon. Near-infinite, really. Wait, that's still infinite. Pretty darn far!
The theme is reinforced on the OS X version, wherein all of the game's monsters are in a more spacey color palette. I need to get that working on iOS soon… (it was accomplished on OS X using a library Apple disapprove of for iOS, for perfectly sensible reasons, I'm sure).
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10:57 am July 27, 2011
| Vfats
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| Member | posts 7 |
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WesPaugh said:
It isn't an issue, in our eyes. Endless mode is a separate game space, taking you through the infinite depths of the moon. Near-infinite, really. Wait, that's still infinite. Pretty darn far!
The theme is reinforced on the OS X version, wherein all of the game's monsters are in a more spacey color palette. I need to get that working on iOS soon… (it was accomplished on OS X using a library Apple disapprove of for iOS, for perfectly sensible reasons, I'm sure).
Wait, so it's supposed to be on the moon? A moon with bandits, zero-g bats and mice running around? A moon where the load screens still show the mine and dungeon graphics?
You are correct that it doesn't alter the way the game plays (it's still my favorite mode), but this can't be how it was intended to function.
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4:05 pm July 27, 2011
| WesPaugh
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It makes more sense on OS X, where they are given rocky moon colorings to match their surroundings, as in alien versions of themselves. That is a high-priority addition to 2.9.4 iOS.
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