Post edited 12:17 pm – September 19, 2011 by Shroud
Bugs/Issues I've noticed/encountered.
Some where already discussed at tech/bugs forum; namely the hunger issue (hunger hits at 2x damage, 1 hunger per 3 steps; this also affected the rate the acolytes came out at the 2nd boss battle. There were a LOT. Too bad I didn't take a screenshot) was the primary concern.
Some lesser issues on gameplay or weird bugs (not sure if it's been reported, if it has been, apologies):
1. Used a teleport staff, and I ended up in a square box. The map had a flaw wherein all sides where walled off. I was stuck. Literally. No way out. I have a screenshot, just don't have it handy at the moment.
2. Instances wherein I've had a stack of 20+ normal daggers (not the throwing kind). Yes. They were stacked. If I throw them, they revert to normal 1 dagger per inventory slot dagger. But it was sweet having 20+ in my inventory. Happened to red potions too in my last game (concurrent with the hunger issue; my fairy lasted thru the 2nd level of hell with that). Should have taken a screenshot of the potions.
3. Related to Combo Mode:
A: the Mystic and Necromeister do not receive the 5 additional red and blue potions. I think it's because their initial belt is already used. *edit* apparently, they DO show up. You need to remove 2-3 items from the belt, and then the potions appear.
B: The Tourist does not get the map free. Or he does, until you use a skill point. Is it because it's one of his abilties?
4. General gripe on the Mystic: does throwing items or doing melee attacks really require 1 energy?
Hmm… I should have written some more of my thoughts down, but I didn't so I'll leave it with this :)