Great update! I love the new loading screen, and the scoundral seems like she'll be a blast to play. I play on a ipod touch 2Gen firmware 3.1.3
I haven't had a chance to play around with all the cool new stuff, but here are a few bugs I'm encountering.
-Thrown mana potions and smoke grenades don't seem to work. They get thrown but nothing happens. No effects, no damage, nothing. I expect hand grenades probably have the same problem but I haven't tested it yet.
On the subject of smoke grenades, when you target with the smoke grenage you're given the option to throw it wherever you'd like. You don't necissarily have to target a monster. Could we have that option with mana potions and grenades too? Sometimes I'd like to lob one between two monsters instead of directly at one.
-Rotten meat gives the skellyman two aditional hitpoints. I guess that kind of makes sense (she is undead), I just wanted to make sure that was on purpose.
-If you perform a home button interrupt while a map is loading, the game will crash on start up.
-The skellyman has a page in the highscores even before she's been purchased.
-The 'x' button in the corner of the IAP window overlaps with the word scoundral. Maybe instead of an x button just allow the player to click outside the window to close it?
-Some of the loading screen text doesn't fit on the screen because of the new layout. The one I noticed was about 'The golden genie's a myth…'
-The stone kittie prevents the player from sleeping, though I can
understand being too creeped out to sleep with that thing watching you.
These two are kind of vague…
-I think this has been mentioned before… about how the golden scarabs sometimes drop was too many potions? I think had something to do with the potions dropped by the scarabs overlapping with the money dropped by the golden genie. I was going to test this out a bit more, but I died twice trying to get to the genie and now I'm tired.
-I'm not sure if the present gave me any experience, or if it did, it wasn't alot.
Humble suggestion:
Most of the scoundrals skills are only one or two level. It would add extra strategy if they had more. Upgrading skills could increase damage, percentage of success, effecting area, decrease mana cost, that kind of thing.
Pickpocketting is really dangerous. I'm not sure if the benefits outway the potentially lethal drawback of allowing your opponent another turn to attack you. Right now it's kind of hard to pull off, if it were easier to do, maybe that would offset the downside. That way when you pickpocket, even though you're basically letting the enemy attack you again, there's a good chance you get food, potions, money, or whatever.
The golden scarab that drops money should have a dollar sign above it since the other two get there own symbols. I know it's silly, but I'm suggesting it anyways.
Thanks again for all the great work, and congratulations on all the recent good press!