So I just got to the newest boss and it looks pretty cool. The only problem is that I don't know how to defeat him yet! —– Wait I just beat him.
The room is a square with a 9 block boss in the center in a giant orb. There are 4 worlocks on 4 tiny platforms on the corners arround him. You have to kill atleast 1 to attack the boss because that are the ones defending him, but as soon as you kill the warlocks they come out of doors positioned on every wall that try to take back their previous position. Only 1 has to be off their pillar for him to be vuilerable so its not too hard. Also, there are more warlocks than there are platforms, so they stay busy by summoning yellow skeletons. That along with the white skeletons coming out of the doors, it can get kind of packed. Also, the boss shoots magic balls at you around every other turn or so. It pretty much even between skeleton attacks and boss damage so I would just recommend having a good sheild, magic resistant or not. These attacks rarely pile up more than ten and usually its like 2-6. Sometimes noone's attacking you at allthough so this scenario can sound worse than it is. The warlocks even drop health potions like its their jobs and like I previously said, not all of the baddies attack you at once. Once you get into attacking the boss it becomes evident that your attacks don't do much damage, but he has low health, maybe like 65 HP, so just knock the worlock off the pillar and go to town.
Cool tips! I'm not very good at keeping his helpers off the pillars. >_<
The way I usually kill him (as crusader) is let enemies gather around you on all 4 directions, then use holy fires. (Adjacent enemies power up the spell) Since Holy fires deals godly damage, (Which passes resistance AND armour) you can kill him in 1-3 hits. Although, I haven't found a convenient way to defeat him as the scoundrel or fairy though…
Just go to the left or right, stand in front of the priest spawning door. Range kill the 2 closest priests then range kill the boss. After a while the skellys will block the way to the pads then you can move in for a Melee kill.
As the Scoundrel you can backstab the Evil Pope – just get behind him, he doesn't turn around! If you've taken the Marksman skill you can also knock out the priests who are generating the Pope Shield more easily, firing through multiple enemies to get at them.
Post edited 2:01 pm – February 8, 2011 by rdermyer
I like to pick a side (usually left) and kill the 3 acolytes on that side, and then stand next to the pope 1 square in front of the door where the acolytes come through. Then I either get a skeleton to stand behind me and block the door, or throw a net or sleeping potion at an acolyte so that he blocks the door and doesn't/can't move. Then I just wail on the pope with 2 of the 4 acolytes still in place.
Like this: I'm @, I get a guy to stand at the X, the D is the acolyte's door, and the _ are the altars.
As of April 3rd, 2013, Wes is putting the finishing touches on the initial OUYA version of 100 Rogues.
Wes has been able to re-write 100 Rogues from scratch and will add some amazing new features in the future. Future iOS improvements will also be made in time, if the Ouya port is the success that we think it will be. Hopefully <100>Rogues will be coming to an OUYA near you in the next month.
A quick video to introduce you to the newest version of 100 Rogues. Wes walks you through the basics of the initial Mac OS game. Here's the link!
The Strategy Guide
An excellent resource to help get you with 100 Rogues. It was written by Matt Dunham. It is a bit outdated now, but has a well thought out section of strategies to play the game. Here's a link.
Some Top Reviews...
Humbled we are by the praise for 100 Rogues that Touch Arcade heaps upon our game. Here's their review.
Ryan Rigney at GamePro included us as one of his five App Store games of the week here... In his judgement, "Regardless of whether or not you like roguelikes, or even RPGs in general, this is a game that you're going to want to try out.".