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How to use Skellyman's Smoke Skill?

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3:17 am
February 25, 2011


soulgatex

Member

posts 17

Hi guys,

 

I cant seem to effectively use this skill.

 

I still get hit by monsters after I summoned the smoke.

Anyone has advice on this?

 

Any character shooting into the smoke will suffer accuracy penalty right?

Does anyone attacking/shooting from inside the smoke to outside suffer any accuracy penalty?

 

Thanks.

4:50 pm
March 16, 2011


Royce

Member

posts 9

Post edited 5:05 pm – March 16, 2011 by Royce


soulgatex said:

Any character shooting into the smoke will suffer accuracy penalty right?

Does anyone attacking/shooting from inside the smoke to outside suffer any accuracy penalty?


 

Afaik, the answers are yes and yes. In addition, the smoke can confuse some monsters. That said, I can't seem to effectively use the skill, or the Skellyman in general. My Skelly attemps usually last 1/10 as long, if even that, as my wizard and crusader games. Maybe I just haven't figured out the right strategies yet, but I really think the scoundrel is just underpowered relative to the other classes. Evade up and Crit up are fairly weak, and I think should be more like the Crusader's Str up and the Wizard's EP up, where they are separate from the skill trees, and they should perhaps even have a couple levels you could get of each. This would also free up room in the skill trees to give the scoundrel more useful skills, which I think the class desperately needs. Currently, leap attack and blood bask are pretty nice, and vengence is great every once in a while, but overall that's a pretty weak set of active (as opposed to passive) skills. Oh yeah, I didn't mention pickpocket, and that pretty much tells you what I think of it's usefulness ;)

11:46 am
March 17, 2011


charlesatan

Member

posts 8

Skellyman is really a tricky class to play.

 

Having said that, there are usually two uses for Smoke Skill. One is defensively: the problem with the class is that you don't really have an area damaging skill and you're too fragile, so it can become a problem if you get surrounded (such as being teleported in the middle of a mob). Smoke can give you the opportunity to evade the attacks and with the bonus confusion, hopefully create a gap for you to pass through. It's also a key prerequisite for Leap Attack (and between Smoke Skill and Leap Attack, you can exit from tricky situations.)

 

The other is offensively: throw the Smoke in an area you're not in and start attacking the monsters within. They do have a better chance of evading your attacks but it's better than being inside the smoke, which gives you a penalty to attacks. It's also meant to combined with Marskman as the accuracy increase helps you more.

5:21 pm
March 18, 2011


WesPaugh

Admin

posts 301

Between the two, Marksman and Crit+ completely negate the accuracy penalties suffered by firing from within a smoke bomb. So, throw it at your feet and you get an evasion bonus and can target monsters outside the smoke, while getting hit less than half as often.

Alternately, throw it at foes and hit them from outside the smoke and your accuracy bonus from marksman / crit+ will offset their extra evasion. They'll take an accuracy penalty, meaning you can hit them, but they're only hitting you half as much.

7:24 pm
March 26, 2011


lepewpew

New Member

posts 1

I like to stand on the outside corner of the 3x3 smoke field. To get at you, enemies must leave the smoke, and since they can not attack along the diagonal, they move into an adacent square. This lets you leap attack over them at no penalty and stay outside of the smoke. You can then work that leap attack over and over as they emerge. If they stay in the smoke, they can't really hit you and they may get confused.

9:35 am
May 16, 2011


Justine

Member

posts 28

That presupposes that you are using a ranged Scoundrel build. I for one find it a lot less interesting and have run in to the problem of having monsters hitting me and myself missing them when fighting in smoke with a melee scoundrel. Even with the crit bonus to hit. It can get really frustrating.

It is useful to get out of horrible situations but beyond that it's of very limited use to melee or pickpocket builds.

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