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Endless mode (or so we're told)

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1:06 pm
September 5, 2011


alter72

Member

posts 37

On one of the other posts you said this:

 

 

WesPaugh said:

It isn't an issue, in our eyes. Endless mode is a separate game space, taking you through the infinite depths of the moon. Near-infinite, really. Wait, that's still infinite. Pretty darn far!

The theme is reinforced on the OS X version, wherein all of the game's monsters are in a more spacey color palette. I need to get that working on iOS soon… (it was accomplished on OS X using a library Apple disapprove of for iOS, for perfectly sensible reasons, I'm sure).


 

So is endless mode as far as it's name implies or is there somthing at the bottom?

-Alter

9:15 am
October 19, 2011


WesPaugh

Admin

posts 301

It is, indeed, without end. There was probably some more context to that math joke going around in my head. Sorry for any confusion.

I would like to see about adding bosses to Endless mode, though. I'll see what I can do about that in the near future.

12:27 pm
December 21, 2011


m0rris0n

Member

posts 30

I don't know if you really need bosses for Endless mode. Especially considering how each pass through the monsters get harder and harder to kill.

 

Endless Mode is fun. Definitely a different set of circumstances. I find the hunt for food is definitely a challenge. I have been playing with the Fairy Wizard lately and have regularly had to scramble to stay alive because I wasn't get any food from chests or shops. For one game I basically avoided monsters for an entire run through the levels just to build up enough supplies to last a decent length of time. But because I did that the monsters I encountered afterwards were that much harder.

 

I would like the shops to be available from the start of Endless. And to have the locker available even after the first pass through the levels. It can be really disappointing to find a really great item and not be able to store it for the future.

11:13 am
December 23, 2011


WesPaugh

Admin

posts 301

I don't think boss stages are appropriate for the game, but there are other ways of adding boss monsters that I'd like to look into. I'm very proud of some of the features I've built for the upcoming 100 Trials that resemble boss fights, and they're ones I could easily see migrating back to 100 Rogues.

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