Post edited 7:11 pm – March 31, 2010 by Keith Burgun
Augh! I keep dying! What am I doing wrong?
You aren’t doing anything wrong. You’re almost guaranteed to die in 100 Rogues. Think of it like losing in Pac-Man, or Tetris. You don’t expect to complete those games, but rather you expect to simply get as far as you can and achieve a higher score than you did last time. Actually succeeding and defeating Satan at the end of 100 Rogues takes a lot of practice, patience, and learning.
Well, how can I do that? How can I get a higher score? I want to kill Satan!
The main piece of advice would be to take your time with your moves; be careful, and be aware of your options. Don’t forget about that healing potion in your pack, and certainly make sure to make good use of your abilities. The #1 cause of death in 100 Rogues is failing to perceive a critical moment – the moment at which, unless an action is taken to ensure otherwise, you will die. Take note of what kind of abilities monsters have, and what kinds of damage they deal. Don’t take unnecessary risks. Monsters can afford the gamble because there’s hundreds of them; there’s only one player, if he loses on a gamble once, that’s it!
The movement feels all weird. Why is it that monsters only seem to move when I do?
100 Rogues is a turn-based game. This means that whenever you take an action, a “turn” occurs, and all the monsters will also take an action. The action isn’t happening in real time.
I died, how do I load my game so I can continue?
Can’t do that. This isn’t an RPG, it isn’t about completion. It’s about player skill and strategy. Allowing you to do that in 100 Rogues would be as silly as allowing it in Tetris. The question 100 Rogues asks is, how well can you do in one life?