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2.9.5: An unintentional beta of our new game!

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7:02 pm
September 22, 2011


WesPaugh

Admin

posts 301

Reason #1027 I should have been fired by now: unintentionally included in 2.9.5 (now live on the App Store) is a sneak preview of our upcoming new game that wasn't culled out of the build as it ought to have been.

The working title is '100 Trials of 100 Rogues' (possibly just '100 Trials' as it will appear on the App Store, or maybe '100 Rogues: Trials', although that may be too long). Its an expansion of 100 Rogues' Challenge Mode into its own, linear series of 100 Rogues' levels. I guess I may as well now call 2.9.5 our 'beta' version, which exists in this update only as a much, much longer list of challenges.

At the start of the new set of challenges is a set of 25 starring a new player class, complete with hideous placeholder art, that should be making its way into 100 Rogues soon, as well, The Dungeoneer! This PC specializes in traps and gadgetry (currently his challenges only use two of his skills: Cloaking Device and Trap Hammer).

There are also 15 new challenges for each of the Crusader and Wizard classes (all with their own unique balance issues in this update), and two Tourist challenges.

100 Trials (or 100 Rogues: Trials, or whatever we decide on) satisfies a request we've gotten from players for ages: a longer, more linear version of 100 Rogues. At the moment (on my end, not in the update), it places players in a series of overworlds / hubs from which they can select and complete challenges as they like, still unlocking a new set for each 5 completed challenges. Each challenge will be scored based on the number of turns you take, how efficiently you use skills, how many monsters you kill, etc..

The game serves as something of a middle ground for people that crave challenging combat 'puzzles' that are still significantly random and replayable, and people that crave a linear experience in a game that can be, in some sense, 'completed', which 100 Rogues chose not to be.

So, cat's out of the bag. Enjoy! Please leave feedback, if you're able. A lot of work went into the challenges since that update went out that balance many of the challenges, so that feedback may not be of particular interest to me. However! I would love to hear which challenges, conceptually, you like; some are short, some have only one solution, some have a plethora of skills, some require you to find and use items, one even has hidden items! I would love to hear your thoughts.

11:10 am
September 23, 2011


psycochiken

Member

posts 34

I felts so great at the game until I realized I was hitting the kill buton while moving…

6:15 pm
September 24, 2011


psycochiken

Member

posts 34

will the dungeneer replace the dinoman? or is it a new monster class?

11:42 am
September 25, 2011


WesPaugh

Admin

posts 301

It'll be a new monster class, and it's possible that it might be another free one. I will do what I can.

We should hopefully have some updates on the status of the Dinoman shortly, though, so stay tuned!

2:48 pm
September 29, 2011


DarkChewie

NC, USA

Member

posts 6

I really love the new monster items. They make playing a monster class feel more fun and less like an inferior character. 

I've already seen them add strategy to the game too, like when I got stuck as a knight between a stone kitten and a ghost beetle I couldn't beat until I pulled out the monster juice.

 

I've seen the game crash when equipping the monster teleporter ring, and lots of bugs (mostly involving random teleporting monsters) with the new challenges. 

stretchyourmind.wordpress.com

2:53 pm
September 29, 2011


DarkChewie

NC, USA

Member

posts 6

Post edited 7:27 am – September 30, 2011 by DarkChewie


EDIT EDIT: Going back over the new challenges, having fun with them, and learning (may have to apply the lessons of the bully level to my next full game). Great work!

 

PS – In regards to your opening post, you don't deserve to get fired if you leaked this early. You deserve a break for being overworked. It's great that you're dedicated, but 20-hour days aren't good for you or productivity. Take a nap!

stretchyourmind.wordpress.com

6:48 pm
October 3, 2011


alter72

Member

posts 37

Great job, you could even release the soundtrack on itunes to make up for lost revenue!

-Alter

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