Reason #1027 I should have been fired by now: unintentionally included in 2.9.5 (now live on the App Store) is a sneak preview of our upcoming new game that wasn't culled out of the build as it ought to have been.
The working title is '100 Trials of 100 Rogues' (possibly just '100 Trials' as it will appear on the App Store, or maybe '100 Rogues: Trials', although that may be too long). Its an expansion of 100 Rogues' Challenge Mode into its own, linear series of 100 Rogues' levels. I guess I may as well now call 2.9.5 our 'beta' version, which exists in this update only as a much, much longer list of challenges.
At the start of the new set of challenges is a set of 25 starring a new player class, complete with hideous placeholder art, that should be making its way into 100 Rogues soon, as well, The Dungeoneer! This PC specializes in traps and gadgetry (currently his challenges only use two of his skills: Cloaking Device and Trap Hammer).
There are also 15 new challenges for each of the Crusader and Wizard classes (all with their own unique balance issues in this update), and two Tourist challenges.
100 Trials (or 100 Rogues: Trials, or whatever we decide on) satisfies a request we've gotten from players for ages: a longer, more linear version of 100 Rogues. At the moment (on my end, not in the update), it places players in a series of overworlds / hubs from which they can select and complete challenges as they like, still unlocking a new set for each 5 completed challenges. Each challenge will be scored based on the number of turns you take, how efficiently you use skills, how many monsters you kill, etc..
The game serves as something of a middle ground for people that crave challenging combat 'puzzles' that are still significantly random and replayable, and people that crave a linear experience in a game that can be, in some sense, 'completed', which 100 Rogues chose not to be.
So, cat's out of the bag. Enjoy! Please leave feedback, if you're able. A lot of work went into the challenges since that update went out that balance many of the challenges, so that feedback may not be of particular interest to me. However! I would love to hear which challenges, conceptually, you like; some are short, some have only one solution, some have a plethora of skills, some require you to find and use items, one even has hidden items! I would love to hear your thoughts.