I'm not sure I understand the reasoning for the prices. Any time I see a temp scroll in a shop I ignore it. It's a waste of a space in the store and not worth my money. I always want something permanent. Am I the only one that plays that way?]]>
Hi there. Lead designer here. Just wanted to point out that this game is absolutely not pay-as-you-play, whatsoever. You pay for the game once, and then you can play with those two characters indefinitely. You do not need other characters to get the full 100 Rogues experience.
However, should you want to expand the game, we provide that opportunity through other classes. I assure you, though, that those other classes are entirely optional.]]>
And about the whole game... It's price is really big, while compare to other games, what have better graphic (but I like oldschool pixels too), are more enjoyful and have no bugs. At the moment I think the game should be for free - then it would earn more fans, and in-game payments would gave enought riches.
At the end, I wanna to say I really like this game, even if this is like it is, and I'm sorry if I insult someone. I just think it is good, but can be far better.]]>
Pay-as-you-play is an insidious way to sell your game. Devs, you may be doing some really awesome things here, but it's hard to heap respect and adulation on games that are marketed in such an underhanded way (Isn't it, after all, the reason Diablo 3 was such a critical failure?).
I, for one, will revisit the game when it stops asking for more money. Until then, I'll have to explore some of the other roguelike options for iOs.]]>
Unfortunately, the unstick scrolls are not as astronomically uncommon. I expect a rebalancing of those to come with the launch of the Ouya port and the first iOS update after that.
Thanks very much for the kind words. 100 Rogues is very much a labour of love for all involved, and we're happy to continue improving it.
Keith and Blake are hard at work on Auro still, and I'm getting a lot done in a part-time capacity, so for now there's no need to Kickstart anything. There's one or two long-term goals for the game that might require it, and it's great to see people continue to be vocal about supporting the game. So, yes, many, many thanks to you, HankSpawn.]]>
I realize I'm a bit late to
the party, but I just wanted to thank you all for such a gem of a game. An app like this deserves a cult, and I'll
spend the rest of my days promoting it.
You should be proud of it and I hope your hard work pays off.
I'm glad to see you are
still behind the product as I read of an upcoming update, and hope 100 Rogues
is not too overshadowed by future products.
If you are considering a Kickstarter in your future, let us know and
I'll donate whatever I can afford to keep this game alive.
I do have lots of questions
(like what on earth is the "unstick equipment" scroll for?), and
wishes (i.e. please allow the ability to sell unneeded items at the shop, such
as the "unstick equipment scroll), but I will save them for later.
The mode will be available at the Ouya launch, and intergrated into the iOS version in the first update after that.]]>
We developed 100 Rogues specifically to work on a touchscreen, and work as well as possible, but many times over its development the team has considered whether the game would work even better on a keyboard or traditional controller.
Here's a link to Ouya's project, which is already over 600% funded with 45,000 backers
It's way to early to promise anything, but the entire team is interested in seeing 100 Rogues reach as wide an audience as possible. And, of course, we want to continue seeing the game grow and expand. This might mean the same, for lack of a better word, linear expansion of content and features to the game, like new classes and items. It might mean redesigning the existing game from the ground up, for the opportunity to support new in-game UI features. Or it might mean a sequel or expansion, some third entity to stand beside 100 Rogues and 100 Trials, with an entirely unique take on the previous games' designs.
Whatever course we take, it's still our goal to continue improving 100 Rogues on iPhone and Mac OSX. But there has been enough interest to cause some investigation of this new platform, one that might be a perfect fit for 100 Rogues, and an ideal opportunity to reach many players that have been interested in the game for years, but unable to play it on iOS.
Too long; didn't read:
Would Ouya be something roguelike enthusiasts, iOS gamers, or 100 Rogues fans want to see in their living rooms?]]>