Buzz

November 15, 2012

Buttonless

We would like to announce that some behind the scenes 100 Rogues development tidbits are featured in the a well regarded book that has been written by Ryan Rigney.

Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them is a terrific book about all your favorite games.

Ryan is no stranger to the 100 Rogues team. He also wrote our strategy guide. His very engaging book is available at Amazon at this link.

You’ll even find the 100 Rogues segment at the beginning of the book as part of the online preview. Just click on the book preview and go to the first chapter. Check it out!

March 2, 2012

WIRED Magazine logoWIRED Magazine placed 100 Rogues in the second slot of their top 10 list of “Biggest, Baddest iPad Games“, along with Angry Birds and Cut the Rope. John Meyer, Game Life editor, included a short review of 100 Rogues, saying “the game sucks you in”. Here’s the link ! John also says that “100 Rogues is the most user-friendly roguelike game … I’ve ever played”.

July 5, 2011

100 Rogues award badge from FindMySoftGeorge Norman, FindMySoft‘s reviewer of iOS apps, awarded 100 Rogues five gold stars. He says that “you will be hard pressed to find a more amusing, more entertaining, more addicting game than 100 Rogues.”

July 1, 2011

Colin, of the App Store Arcade team reviews the MAC OS version of 100 Rogues. He says, “personality shows in every enemy from their moves to their attacks.” He also comments that “If you’ve wanted to play a dungeon crawler but are leery of this genre–chin up– you can’t get any more user-friendly then this.”

June 29, 2011

Rock, Paper Shotgun logoThe first external press report about our Mac OS version of 100 Rogues surfaced today! Alec Meer, of Rock, Paper Shotgun says “I played the hell out of it on my Pad of Eyes for half of last year, and would confidently call it one of my favourite games of 2010. Now, it’s also available for Mac computers, via the dark devilry that is the OSX App Store.” Here’s a link to Alec’s article.

February 19, 2011

RPGFan logoThe well respected blog RPGfan.com, released an extensive review of 100 Rogues. Dave Yeager accurately starts his review thusly… “100 Rogues exhibits a self awareness of what the quintessential roguelike experience is all about. You will die. A lot.” It is an excellent read, and a link to it is right here!

February 17, 2011

GamesRadar.com named 100 Rogues their “Game of the Day” today. Nathan Meunier writes “Getting slain is par for the course, but working to improve your score with each run is where 100 Rogues will pleasantly consume your free time”.

February 14, 2011

Jonathan Lester, of mobot.net, released a terrific review of 100 Rogues! He concludes with “100 Rogues blends arcade thrills with engrossing dungeon crawling. It’s the very best of both worlds”.

January 12, 2011

Wagner James Au, of the New World Notes blog, likes 100 Rogues quite a bit from the sound of his write-up here.

January 11, 2011

UnWinnable logoWe can’t say that we mind that Stu Horvath lost “much sleep” last night. He wrote about it today on his blog, UnWinnable.com.

December 26, 2010

rotational logoAlex Wiltshire of the UK blog, “Rotational“, says that “100 Rogues is one of the most consummately crafted games for a mobile device I’ve come across.” His blog entry concludes with “it’s not often that a bugged-out piece of rubbishy engineering turns out to play so magically.” If you’d like to read the whole post, which we liked a lot, “here it is“.

December 16, 2010

GamePro logo100 Rogues leads GamePro’s list of “36 Best iPhone Games”. GamePro does mention that it is not a ranked list, but we are still pleased to be included and to even (luckily) lead the list!

November 27, 2010

Blake Patterson of Touch Arcade introduces our upcoming player class of the Skellyman Scoundrel and writes about our massive Version 2.0 game update. He begins “We’re big fans…” Read it here!

November 26, 2010

RedKingsDream logoFraser Allison of RedKingsDream interviews our game designer, Keith Burgun, and our Lead Developer, Wes Paugh. Some pretty interesting and varied game related topics are discussed here.

November 17, 2010

Our game designer, Keith Burgun chats with Tracy Erikson of Pocket Gamer about the new content and features of our Version 2.0 update. He also replies to questions about the game’s balance and tips on rogue survival. Here’s the link!

October 15, 2010

TekGoblin logoSammi of TekGoblin writes, “I very much enjoyed this and recommend it for anyone who likes Roguelikes, or wants something that will keep their attention for a very long time.” Here’s Sammi’s review.

October 11, 2010

TouchGen review imageTouchGen reviews 100 Rogues! Torbjorn Kamblad begins by saying, “Death is certain, it is all about how long you endure the punishment. Hunger, poisonous creatures and flying diapered babies are all out to get the best of you. No matter if you are a hunky crusader or a frail wizard everyone wants you dead. To your aid you have your cunning, magic and will to live.” Here’s a link to the review!

August 30, 2010

IT Wire logoMike Bantick of IT Wire reviews the iPhone version of 100 Rogues. He says, “It will take a lot of Rogues (possibly even an even one hundred) before you get anywhere near taking on Satan, but the journey is quite enjoyable and addictive.”

August 13, 2010

Matt at NoDPad updated his review to include the release of our new shopkeeper, Quabbus. Here’s the link.

August 13, 2010

The Adrenaline Vault Podcast interviewed our lead designer, Keith Burgun in their latest episode!

August 9, 2010

Scott Greig released a 5 star review of our iPad version in Moon Books Magazine, Read it HERE. Scott says “This is an authentic, arcade roguelike experience. The controls are pretty simple to learn so you can just get right into playing the game. . . very impressive.”

July 18, 2010

Atulo.net released our first review from South America. They liked it. Read it HERE. We’ve seen other reviews in German, a Norwegien video blog, Japanese and other languages, too.

June 24, 2010

Great article “The Roguelike Revivalists” published today about us in GAMEPRO Magazine!  Read it HERE.

June 13, 2010

AppSafari gave us 4.5/5 in their glowing review.

June 7, 2010

Final Level gives 100 Rogues a grade of A- and says “This might be the best RPG on the Iphone to date. It’s unique take on turn based gameplay works great on the portable device, and is easy to pick up and play.” Here’s their review.

May 21, 2010

NoDPad has released a wonderful Strategy Guide for 100 Rogues.  We recommend you check it out!

May 14, 2010

Our team is pleased to announce that 100 Rogues has been selected as a “New and Noteworthy” selection in App Store.

May 11, 2010

Avoision.com reports that 100 Rogues is “a pretty fun and pretty addictive little game.” Here’s the link!

May 8, 2010

“100 Rogues is a textbook study in how to adapt classic gaming to modern standards, and how to translate a game to a device that is quite literally worlds apart from the classic’s PC origins.”  -No-DPad.com.  Full review here!

May 6, 2010

GameZebo calls 100 Rogues a “brilliant, genre-defining moment”, and gives us a nice 4.5 / 5 rating in their review.

May 5, 2010

AppSpy gave 100 Rogues a 4 (out of 5) rating in their brand new Video Review of 100 Rogues!

May 4, 2010

TouchArcade published an absolutely stellar review of 100 Rogues on their front page!  Check it out!

April 4, 2010

Higher Plain Music published a glowing review of our 100 Rogues music soundtrack today. Here’s a link to the FREE 16-bit soundtrack.

March 26, 2010

An interview with our lead designer popped up today on the VantureMJR blog. Here’s the link.

March 22, 2010

– 100 Rogues now has Apple’s approval. Now we feel that we want to add a few more things and polish a bit before we release the game. We’re guessing May 1st.

February 14, 2010

– Happy Valentine’s Day! We are feeling loved today from over 225 fans for “100 Rogues” on Facebook. Become a fan! Our Facebook page is here. We are gaining quite a few followers on Twitter/100Rogues, too.

February 5, 2010

RpgCodex has been keeping abreast of 100 Rogues developements. A link to the current state of things, and some promo artwork, is here.

January 15, 2010
Dinofarm logo

– Our lead developer, Wes Paugh, has been keeping up a brisk pace of beta releases of 100 Rogues on the Dinofarm-Games blog. There’s also an extensive history and changelog of the game at the site. If you’d like to check it out, here’s a link!

December 28, 2009

TouchArcade logo

– touchArcade today named 100 Rogues as one of the most anticiated games of 2010.

September 17, 2009

– a link to protional art being developed by our resident artist, Blake Reynolds, is here. There is also a link here to some music being developed by Blake for the death toll when you inevitably die.

August 19, 2009

– Our lead designer, Keith Burgun described development of 100 Rogues for Gamasutra. Here’s a link.

August 5, 2009
TouchGen logo

Matt Dunn, of the well regarded gaming and gear review website Touchgen comments that he’d never heard of a “roguelike RPG, until now!” Here’s a link to the post.

August 5, 2009

– GameSetWatch released a column of questions and answers with us. Here it is.

August 5, 2009

– touchArcade posted a story about a certain “upcoming rogue-like” dungeon crawler. It seems they thought our game was already developing some pretty good “Personality”! Here’s a link to the post.

February 5, 2009

YouTube logo

– We posted an interesting YouTube video. Our game designer, Keith Burgun, does a terrific job of discussing some of the challenges of presented by developing our “Scoundrel Class”. In fact, the Scoundrel Class didn’t make the cut into our first release of 100 Rogues, but it remains a fascinating overview of our art, music, logo and strategy up until that date. Here’s a link to the under 4-minute video.

January 18, 2009

– Keith Burgun, our lead game designer, blogs about the beginnings of our game right here on his blog, “The Expensive Planetarium“.