Buzz

August 23, 2010

We are re-posting this review from May, 2010 at the top of the list, since a number of people have commented that they found this VIDEO review useful. AppSpy gave 100 Rogues a 4 (out of 5) rating back in May in their Video Review of 100 Rogues!

August 13, 2010

Matt at NoDPad updated his review to include the release of our new shopkeeper, Quabbus. Here’s the link.

August 13, 2010

The Adrenaline Vault Podcast interviewed our lead designer, Keith Burgun in their latest episode!

August 9, 2010

Scott Greig released a 5 star review of our iPad version in Moon Books Magazine, Read it HERE. Scott says “This is an authentic, arcade roguelike experience. The controls are pretty simple to learn so you can just get right into playing the game. . . very impressive.”

July 18, 2010

Atulo.net released our first review from South America. They liked it. Read it HERE. We’ve seen other reviews in German, a Norwegien video blog, Japanese and other languages, too.

June 24, 2010

Great article “The Roguelike Revivalists” published today about us in GAMEPRO Magazine!  Read it HERE.

June 13, 2010

AppSafari gave us 4.5/5 in their glowing review.

May 21, 2010

NoDPad has released a wonderful Strategy Guide for 100 Rogues.  We recommend you check it out!

May 14, 2010

Our team is pleased to announce that 100 Rogues has been selected as a “New and Noteworthy” selection in App Store.

May 11, 2010

Avoision.com reports that 100 Rogues is “a pretty fun and pretty addictive little game.” Here’s the link!

May 8, 2010

“100 Rogues is a textbook study in how to adapt classic gaming to modern standards, and how to translate a game to a device that is quite literally worlds apart from the classic’s PC origins.”  -No-DPad.com.  Full review here!

May 6, 2010

GameZebo calls 100 Rogues a “brilliant, genre-defining moment”, and gives us a nice 4.5 / 5 rating in their review.

May 5, 2010

AppSpy gave 100 Rogues a 4 (out of 5) rating in their brand new Video Review of 100 Rogues!

May 4, 2010

TouchArcade published an absolutely stellar review of 100 Rogues on their front page!  Check it out!

April 4, 2010

Higher Plain Music published a glowing review of our 100 Rogues music soundtrack today. Here’s a link to the FREE 16-bit soundtrack.

March 26, 2010

An interview with our lead designer popped up today on the VantureMJR blog. Here’s the link.

March 22, 2010

– 100 Rogues now has Apple’s approval. Now we feel that we want to add a few more things and polish a bit before we release the game. We’re guessing May 1st.

February 14, 2010

– Happy Valentine’s Day! We are feeling loved today from over 225 fans for “100 Rogues” on Facebook. Become a fan! Our Facebook page is here. We are gaining quite a few followers on Twitter/100Rogues, too.

February 5, 2010

RpgCodex has been keeping abreast of 100 Rogues developements. A link to the current state of things, and some promo artwork, is here.

January 15, 2010
Dinofarm logo

– Our lead developer, Wes Paugh, has been keeping up a brisk pace of beta releases of 100 Rogues on the Dinofarm-Games blog. There’s also an extensive history and changelog of the game at the site. If you’d like to check it out, here’s a link!

December 28, 2009

TouchArcade logo

– touchArcade today named 100 Rogues as one of the most anticiated games of 2010.

September 17, 2009

– a link to protional art being developed by our resident artist, Blake Reynolds, is here. There is also a link here to some music being developed by Blake for the death toll when you inevitably die.

August 19, 2009

– Our lead designer, Keith Burgun described development of 100 Rogues for Gamasutra. Here’s a link.

August 5, 2009
TouchGen logo

Matt Dunn, of the well regarded gaming and gear review website Touchgen comments that he’d never heard of a “roguelike RPG, until now!” Here’s a link to the post.

August 5, 2009

– GameSetWatch released a column of questions and answers with us. Here it is.

August 5, 2009

– touchArcade posted a story about a certain “upcoming rogue-like” dungeon crawler. It seems they thought our game was already developing some pretty good “Personality”! Here’s a link to the post.

February 5, 2009

YouTube logo

– We posted an interesting YouTube video. Our game designer, Keith Burgun, does a terrific job of discussing some of the challenges of presented by developing our “Scoundrel Class”. In fact, the Scoundrel Class didn’t make the cut into our first release of 100 Rogues, but it remains a fascinating overview of our art, music, logo and strategy up until that date. Here’s a link to the under 4-minute video.

January 18, 2009

– Keith Burgun, our lead game designer, blogs about the beginnings of our game right here on his blog, “The Expensive Planetarium“.