Bestiary
Gameplay . . Bestiary . . Skills . . Loot
BANDIT HOLE MONSTERS – The Bandit Hole is a filthy dark cave that used to be a gold mine.

Rat – The Rat is only seen on the first Bandit Hole level. Rats do minimal damage with their bites, but are commonly found in large groups. They are the cutest monster in the world.

Bandit – What would a Bandit Hole be without Bandits? His dagger attacks cause relatively light damage.

Blue Rat (aka The Rat of Conceit) – These conceited beasts are much more powerful than their brown counterparts. They have been known to POISON hapless rogues who cross them.

Beetle – These Coleoptera (from Greek – “sheathed wing”) insects will cast ACID upon ye, reducing your armor and getting you all gross. They also have a tough hide, however, once cracked, will uncover a delicious green goo.

Gypsy – You will hate Gypsies after playing 100 Rogues. Gypsies shoot FIREBALLs from a distance, which is a real pain. She can also TELE-SWAP, which allows her to switch places with you instantly, often putting you into a horrible situation.

Black Bandit – These bandits used to be regular bandits, but they now appear black from years and years of collected filth. Black Bandit is a stronger version of your average variety store Bandit. His dagger is a bit stabbier than you might expect. Very uncivilized.

Bat – A Bat is a flying monster that bites. You’ll find that you can more easily kill a Bat with a Bow or a Wand than with melee (close attack) weapon.

Assassin – Sneaky little ninjas. When they see you, they’ll TELEPORT next to you and try to surround you. Their weapon is a Sword and they won’t hesitate to BACKSTAB you with it. They have no decency at all.

Sniper – Snipers carry a Bow and they know how to use it. They shoot you and shoot you and shoot you, and can inflict high damage. Corner ‘em, call them nerds, and beat them DOWN!

Evil Rat – Man, are these rats Evil. I bet they are super strong from all kinds of genetic testing, ancient curses, and cybernetic implants. I would run for the hills if I saw one of these. Luckily, rats THIS evil are rare, though.

Robot – Oh No! He has a rocket-propelled grenade launcher which goes KA-BOOM and explodes. If a Robot ever shot a grenade at me, I would run away, in the hopes that I did not get caught in the explosion. That’s just me, though. Robots also have a Melee attack ability, and will smack you upside the face with the stock of his weapon. Robots are Magic-Immune, so beware, Wizards!

Golden Beetle – Golden Beetles are summoned by the Genie and have relatively low health. They spit ACID, just like all stupid beetles. I know you are thinking, “I will just step on this Beetle, as I have stepped on so many beetles before”. But I am here to tell you, this beetle is too large to be stepped on, and also, he is made of SOLID GOLD.

Genie – The Genie is the BOSS of the Bandit Hole. He is horrible, and terrible. He creates Golden Beetles, shoots fireballs, and can zip in and out of his protective LAMP (which heals this horrible, terrible Genie every turn that he’s inside it!). The LAMP has tons of ARMOR, but remember kids, MAGIC damage bypasses armor! So if you’ve got some high-damage spells, you could break the lamp. That’s why 100 Rogues is fun, because we reward you for breaking lamps.
DUNGEON MONSTERS – These characters are marked by high-armor opponents like Ghosts and Knights, as well as horrifying undead monsters. Less is known about these strange monsters, so there are no images for them.
Skeleton - What can be said about the wild Skeleton that hasn’t already been said in so many works of interactive video games? Be prepared to get K.O.’ed by a SKELLY FIST. They may ressurect on you, unless you kill them by some GODLY means.
Ghost Beetle – These advanced insect ghosts will cast an ACID spell upon your armor, and are unaffected by worldly weapons like swords and daggers.
Skeleton Archer – Skeleton Archers are similar to the Snipers in the Bandit Hole. They carry a Bow and PUNCTURE your FACE with arrows. They inflict high damage, and would be easy to kill, were it not for their ability to RESURRECT UPON DEATH!!!
Skybaby – The dreaded Skybaby is a flying monster that can POISON you. Similar to all of our Bat species, you’ll find that you can more easily kill a Skybaby with a Bow or a Wand than with a melee weapon.
Ghost – My grandpa told me about these long ago, but I did not believe him! Ghosts have tons of armor and so they can only be hurt by magical attacks. Ghost attack ability is called SOFTEN BOLT. This fireball-type skill reduces your armor for a number of turns. Ghosts, like Gypsies, can TELE-SWAP places with you. I’ll never doubt you again, Gramps!
Knight – The Knight wears tough ARMOR and can inflict high DAMAGE upon you, if he can reach you. If he does hit you, he could stun you for a turn! Very deadly!
Vampire Bat – The Vampire Bat is another flying monster that bites. Similar to regular Bats, you’ll find that ranged attack weapons can more easily kill them than will melee weapons. Damage points a Vampire Bat inflicts on you are added to the Bat’s health. When that happens, you get sad inside.
Bone Demon – The Bone Demon’s red sword causes damage which can add an enormous amount of damage to your damage that you damage in damage damage. Also he’s a demon. I believe there is a rap about this creature somewhere.
Satan’s Vampires – There are a pair of Telepads in Satan’s Lair that spawn Satan’s Vampires. These are special Vampire Bats which deal 10-20 damage at a time. Any health they take from you is given to Satan. This pleases Satan.
Satan – Well, he’s Satan. He probably has all sorts of awful, awful abilities and like a million health. You promised the High Councilman you’d kill him, though. Good luck with that!
Wow! So many monsters! Guess what – that’s not all. This is only a small selection of the monsters in 100 Rogues. There are many, many more, and more are added all the time! So scary!

