Hello all! Since we started the contest nearly two months ago, the response has been really great. We’ve gotten entries from some young kids, all the way up to some industry professionals all sending in their wacky, fun ideas. What’s really great is how a lot of you seem to have really picked up on the “voice” of 100 Rogues and have run with it. So now it’s time for you to vote! Which of these lovely creations gets to be immortalized in 100 Rogues?
You can vote for up to 3 entries. Many of these have descriptions inside the actual graphic, for those you have to click on them (twice, due to a strangeness of our image uploader here) to really read them. Voting is at the bottom of the page. Enjoy!
“Here is my first idea: A Dog! It’s not the most unusual monster, but sometimes when you’re going on adventures you’ll have to deal with A Dog.
A Dog is always sleeping when you enter the room. If you or any monster come within four tiles of it, it will wake up and start attacking the nearest target. It will continue to attack the closest target it sees, either in the room or in the corridor. If A Dog doesn’t see any targets, it will go back to sleep.
A Dog can be tamed by throwing food at it. If tame, it will continue to attack the nearest enemy, but it will not attack you; instead of going back to sleep it will follow you around.“
“This is Spearbill, a large, flightless bird. Spearbills travel alone or in small flocks of three to five. Adults reach a height of four to six feet.
It moves at double speed. Because of its speed, it is difficult to hit at long range. However, the Spearbill has a delicate build, and is easily felled with melee weapons.
When killed, it may drop a Spearbill Beak, which can be thrown to damage enemies.”
“Clockwork/Chronos/Chronus (Whichever is best). Has the ability to either skip the player’s turn, or skip the monsters’ turn (random). Increase your aging – a temporary effect that causes you to starve faster. Stays a safe distance from player (a support monster). A backstab causes time to freeze for three turns.”
“In terms of game play, these Enchanted Dynamite sticks walk up to the player’s rogue and self detonate, causing magic damage in all 4 adjacent squares like a Holy Fires spell. Killing this monster with a ranged weapon would have the same effect, though if not next to the rogue, wouldn’t damage him/her. This dynamite monster would be beneficial for the game because it shakes up the target priority for 100 Rogues players. Not only does it benefit the player to kill the monster from afar to avoid personal damage, but also to inflict damage on other monster that may be in the area.”
For some reason I can’t get The Mummy of Death or Ted the Undead Red Head to upload here, so please click on these external links.
That’s the last of them! Thanks everyone for submitting! Now, VOTE! And tell your friends!