Design Notes on 1.05
on Jun 24 in Blog tagged by Keith BurgunThe big additions to 1.05 are the “attack” button (so that you never mis-click with a ranged weapon again!), and the iPad version, which has a great new user interface. But I’d like to talk for a minute about some other changes for 1.05.

iPad HUD (Work in Progress)
I think the most significant one is a dramatic shift in the way items are generated. Firstly, there are now only three levels of rarity, down from five, so you will end up getting more of a variety in general. To counter balance this, there are slightly less items overall. Also, to fix the food issue that we were having, we’ve added a smaller food item, called “Drumstick“, which is a very common drop. Furthermore, we’ve made some items more common in the Bandit Hole and some items more common in the Dungeon. For instance, Platemail may be nearly impossible to find in the Bandit Hole yet common in the Dungeon, and some other items may be the opposite. Still working out the details on this, as we speak.
Anyway, this will be a really dramatic change for the better in how 100 Rogues plays, and I hope you’re excited for it. I believe we’re sending 1.05 in to Apple on Monday, so you should get it hopefully sometime next week.
Also, we’ve nerfed Satan big-time. I figure, if you get that far, you should be probably be able to beat him.

Comments
Fraggle Rogue
Jun 24th, 2010awesome !
Keep up your super work !!
Thanks a lot !
Noah
Jun 24th, 2010So, am I correct in assuming that iPad support is being added in to the current app so we don’t have to re-purchase for big-screen play? If so, then that’s fantastic news. Everything else looks great too!
Wes
Jun 25th, 2010That’s correct, Noah. We’re making a universal app of the current game, so you won’t need to buy it again.
Mark
Jul 14th, 2010When is that update coming out?? Don’t mean to sound impatient but it shouldve been out by now…
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